Versus-Airlines
Axe RNG
Script work for Versus-Airlines's Axe RNG release.
Context
Axe RNG mixes tree chopping with luck-based rolls for new axes, plus rebirths, zones, a skill tree and bee hatching. I wrote the Versus-Airlines script for it, covering the whole loop from chopping to rebirthing.
My contribution
Script work for Versus-Airlines.
Technical approach
Features are split into Auto Farm, Upgrades, Misc, Stats and Settings tabs. Almost every automation has its own timing setting (chop, collect, roll, hatch, claim), so players can tune it rather than relying on fixed values. Movement can be switched between walking and teleporting, with a timeout and scan radius for finding trees. A settings tab includes a keybind to show or hide the UI, a reset-all-toggles button, a script log and an optional webhook for roll results.
- Configurable intervals
- Tabbed UI
- Live statistics
Features
Chopping and movement
- Scan tagged trees within a selected radius and attempt chopping at a selected interval
- Collect nearby drops within 30 studs
- Periodically request equip-best axes
- Walk, tween or teleport to targets with a walk timeout
Rolling
- Timed roll requests
- Request hidden roll animations
- Request pausing non-normal spin types
Progress
- Rebirth when logs meet the calculated cost and selected threshold
- Request purchase/travel for the first affordable zone in configured order
- Request travel to the last affordable zone in configured order
- Repeatedly request the lowest weighted-cost non-gate skill node in a selected category
Items and rewards
- Claim axe-index rewards by rarity
- Use a selected potion or hatch-item honeycomb
- Hatch bees using a selected item; no implemented keep-best filter
- Redeem bundled or custom codes
- Request social/offline rewards and query hourly-market state
Settings
- Anti-idle, live resource values and session action counters
- UI keybind and script log
- Clear automation flags
- Optional rarity-filtered roll webhook
About the evidence
Reviewed the main Axe RNG build only. Automation intervals share a sequential loop. Unused axe-slot cycling and bee-keep controls are excluded; progression requests are not guaranteed purchases. These lists follow implemented callbacks, not menu labels alone. The scripts were not executed or tested in a live game; game/API changes and server acceptance remain unverified.