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Versus-Airlines

Clean All Leaves

Script work for Versus-Airlines's Clean All Leaves release.

Clean All Leaves game thumbnail from Roblox№ 06

Context

Clean All Leaves is a simple idea with lots of upgrades: rake leaves, sell them, then buy bigger bags, better tools and new areas. I wrote the Versus-Airlines script for it as separate lobby, round and premium versions, since the game behaves differently in each place.

My contribution

Script work for Versus-Airlines.

Technical approach

The Premium build contains its own place-dependent lobby and round logic. A master runner gates farming while collection, selling, upgrades and quests keep separate flags. Selling normally waits for a full finite bag or a quest-triggered sale. Manual config loading, change-triggered autosave and conditional teleport source queueing are implemented; the saved autoload flag does not reliably bootstrap a new execution.
  • Per-place scripts
  • Saved settings
  • Auto reconnect

Features

Round farming

  • Master farm runner with separately enabled collection and sale
  • Collect leaves within a configurable 5–24 stud radius
  • Walk to leaf clusters/zones and equip an owned preferred tool
  • Sell a full finite bag or a quest-triggered sale at dumpsters

Round progress

  • Buy locked vents and bag levels
  • Buy selected Rake/Leaf Blower tools and configured Hand/Rake/LeafBlower upgrades
  • Walk to and request garage opening
  • Journal, garage, selling and basketball quest actions; other quests depend on enabled farming/progression

Lobby

  • Join/configure rounds from queue squares
  • Choose best-unlocked or manual map/difficulty and player limit
  • Buy eligible permanent Gems, Cash, WalkSpeed and BagCapacity levels

Shared controls

  • Walk/jump overrides, infinite jump, noclip and instant proximity prompts
  • Anti-idle and reduced rendering
  • Request rejoin when a Roblox error prompt appears
  • Manual configuration save/load and change-triggered autosave
  • Queue accessible script source for teleport re-execution when supported
  • Session statistics and unload

About the evidence

Reviewed the Premium build’s own lobby and round logic. Farm subfeatures require their own toggles. Unwired class-roll/reward-claim controls and unreliable startup autoload are excluded. These lists follow implemented callbacks, not menu labels alone. The scripts were not executed or tested in a live game; game/API changes and server acceptance remain unverified.